3.9.3. Influence on the Character Abilities
How much the character's active and passive abilities can be upgraded depends on the character Level. The higher the character level, the higher the hero's active and passive abilities can be upgraded. The character's current level determines the maximum active and passive abilities level.
Each character in the Metarun will have one predefined active and passive ability. The ability is on the first level when the hero is obtained from the chest or bought from the Metarun game store. The character ability level can be higher if purchased from the secondary market.
The active ability required DIAMOND to upgrade to the next ability level by principle.
x1 * DIAMOND = Current Level + 1
The passive ability required SAPPHIRE to upgrade to the next ability level by principle.
x1 * SAPPHIRE = Current Level + 1
The maximum level of the active and passive ability is determined by the character's current level. Active and Passive ability upgrade is directly connected to the character level. At every level of character, there is a max or final upgrade level of ability known as Milestone level. The milestone level is the final level for the character's current level; Hero's abilities for a further upgrade require the character to be upgraded to the next level.
Let's suppose a character is bought through a chest and has a character level of 1; AT this current level of character, the abilities can achieve the maximum level of 3. On character level 1, the 3rd level of ability will be the milestone level; similarly, on character level 15, the 45 levels of ability will be the milestone level.
To achieve the milestone level of ACTIVE ability at the current level of character requires soft currency(DIAMOND), hard currency(OPAL), and Metarun native token ($MRUN) and is obtained according to the principle:
x1* DIAMOND + x2 * OPAL +x3 * $MRUN = Current Level +1
Similarly, to achieve the milestone level of PASSIVE ability at the current level of character requires soft currency(SAPPHIRE), hard currency(OPAL), and Metarun native token ($MRUN) and is obtained according to the principle:
x1* SAPPHIRE + x2 * OPALS +x3* $MRUN = Current Level +1
Character Levels and their corresponding maximum ability levels are given in the following table