LogoLogo
  • Abstract
  • Metarun
  • Overview of Game Workflow
  • Metarun Gameplay
    • 3.1 Game Basics
    • 3.2 Game Modes
    • 3.3 Characters(Heroes)
    • 3.4 Character CLASS
    • 3.5 Characteristics
    • 3.6 Abilities
      • Fighter Class Active and Passive Abilities
      • Sprinter Class Active and Passive Abilities
      • Craftsmen Class Active and Passive Abilities
    • 3.7 Characters Rarity
    • 3.8 Characters Skin Rarity
      • 3.8.1. Maximal Hero and Abilities Level
      • 3.8.2. Opal Earning Battles
      • 3.8.3. Reset OPAL Earning Battles(PvP)
      • 3.8.4. Skins Rarity Upgrade
    • 3.9 Character Level
      • 3.9.1. Characters Level Upgrade
      • 3.9.2. Influence on Characteristics
      • 3.9.3. Influence on the Character Abilities
    • 3.10 Boosters
    • 3.11 Pets
    • 3.12 Artifacts
    • 3.13 Mana System
    • 3.14 Opponent System
    • 3.15 Obstacle System
    • 3.16 Unique Areas of the Map
  • Meta Advanced Mechanics
    • 4.1 Mastery system
    • 4.2 Punishment system(PVP)
    • 4.3 Hero League(PvP)
    • 4.4 Trophy Road
    • 4.5 Battle Pass
  • Metarun Economy
    • 5.1 Currencies
      • 5.1.1. Currency Classes
      • 5.1.2. Currency Types
    • 5.2 Metarun Token ($MRUN)
    • 5.3 $MRUN Token Economics
      • 5.3.1. Conditional Decentralized Minting and Deflation
      • 5.3.2. $MRUN and OPAL Burning
      • 5.3.3. $MRUN Token Distribution
      • 5.3.4. $MRUN Vesting Schedule
    • 5.4 Metarun Chests
    • 5.5 Character Leasing
    • 5.6 Earning Potential
  • Disclaimer
Powered by GitBook
On this page
  • Abilities Levels
  • Abilities Level Upgrade
  • Abilities Milestone level

Was this helpful?

Export as PDF
  1. Metarun Gameplay
  2. 3.9 Character Level

3.9.3. Influence on the Character Abilities

How much the character's active and passive abilities can be upgraded depends on the character Level. The higher the character level, the higher the hero's active and passive abilities can be upgraded. The character's current level determines the maximum active and passive abilities level.

Abilities Levels

Each character in the Metarun will have one predefined active and passive ability. The ability is on the first level when the hero is obtained from the chest or bought from the Metarun game store. The character ability level can be higher if purchased from the secondary market.

Abilities Level Upgrade

The active ability required DIAMOND to upgrade to the next ability level by principle.

x1 * DIAMOND = Current Level + 1

The passive ability required SAPPHIRE to upgrade to the next ability level by principle.

x1 * SAPPHIRE = Current Level + 1

Abilities Milestone level

The maximum level of the active and passive ability is determined by the character's current level. Active and Passive ability upgrade is directly connected to the character level. At every level of character, there is a max or final upgrade level of ability known as Milestone level. The milestone level is the final level for the character's current level; Hero's abilities for a further upgrade require the character to be upgraded to the next level.

Let's suppose a character is bought through a chest and has a character level of 1; AT this current level of character, the abilities can achieve the maximum level of 3. On character level 1, the 3rd level of ability will be the milestone level; similarly, on character level 15, the 45 levels of ability will be the milestone level.

To achieve the milestone level of ACTIVE ability at the current level of character requires soft currency(DIAMOND), hard currency(OPAL), and Metarun native token ($MRUN) and is obtained according to the principle:

x1* DIAMOND + x2 * OPAL +x3 * $MRUN = Current Level +1

Similarly, to achieve the milestone level of PASSIVE ability at the current level of character requires soft currency(SAPPHIRE), hard currency(OPAL), and Metarun native token ($MRUN) and is obtained according to the principle:

x1* SAPPHIRE + x2 * OPALS +x3* $MRUN = Current Level +1

Character Levels and their corresponding maximum ability levels are given in the following table

Previous3.9.2. Influence on CharacteristicsNext3.10 Boosters

Last updated 3 years ago

Was this helpful?