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  • Abstract
  • Metarun
  • Overview of Game Workflow
  • Metarun Gameplay
    • 3.1 Game Basics
    • 3.2 Game Modes
    • 3.3 Characters(Heroes)
    • 3.4 Character CLASS
    • 3.5 Characteristics
    • 3.6 Abilities
      • Fighter Class Active and Passive Abilities
      • Sprinter Class Active and Passive Abilities
      • Craftsmen Class Active and Passive Abilities
    • 3.7 Characters Rarity
    • 3.8 Characters Skin Rarity
      • 3.8.1. Maximal Hero and Abilities Level
      • 3.8.2. Opal Earning Battles
      • 3.8.3. Reset OPAL Earning Battles(PvP)
      • 3.8.4. Skins Rarity Upgrade
    • 3.9 Character Level
      • 3.9.1. Characters Level Upgrade
      • 3.9.2. Influence on Characteristics
      • 3.9.3. Influence on the Character Abilities
    • 3.10 Boosters
    • 3.11 Pets
    • 3.12 Artifacts
    • 3.13 Mana System
    • 3.14 Opponent System
    • 3.15 Obstacle System
    • 3.16 Unique Areas of the Map
  • Meta Advanced Mechanics
    • 4.1 Mastery system
    • 4.2 Punishment system(PVP)
    • 4.3 Hero League(PvP)
    • 4.4 Trophy Road
    • 4.5 Battle Pass
  • Metarun Economy
    • 5.1 Currencies
      • 5.1.1. Currency Classes
      • 5.1.2. Currency Types
    • 5.2 Metarun Token ($MRUN)
    • 5.3 $MRUN Token Economics
      • 5.3.1. Conditional Decentralized Minting and Deflation
      • 5.3.2. $MRUN and OPAL Burning
      • 5.3.3. $MRUN Token Distribution
      • 5.3.4. $MRUN Vesting Schedule
    • 5.4 Metarun Chests
    • 5.5 Character Leasing
    • 5.6 Earning Potential
  • Disclaimer
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  • a. Reset Battles by Burning Character NFTs
  • b. Reset Battles by Burning Character NFTs

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  1. Metarun Gameplay
  2. 3.8 Characters Skin Rarity

3.8.3. Reset OPAL Earning Battles(PvP)

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Last updated 3 years ago

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Characters whose OPAL earning battles limit has been reached will no longer receive OPAL for races but can play both PvE/PvP modes, further can participate in special events/tournaments to earn premium characters, pets, artifacts, and OPAL.

Characters who reach the limit of the battles can still earn by completing daily missions in PvE mode. The limit can be reset for the burning of NFTs. NFTs can either be of

  • Another Character(Hero).

  • Pet, or Artifacts.

a. Reset Battles by Burning Character NFTs

A player may sacrifice his character with an unused limit to renew another character's limit. The sacrificed character is completely destroyed. The equipped artifact and pet are returned to the inventory. All battle runs replenished over the limit are canceled, and reimbursement is not made. The number of races to be replenished is based on the formula, i.e.,

The number of remaining runs of the sacrificed character = N1

Number of restored runs = N2

Base cost of the sacrificed character's skin = C1

Base cost of the restored character's skin = C2

Number of restored runs = (Number of remaining runs of the sacrificed character * Base cost of the sacrificed character's skin / Base cost of the restored character's skin) *0.9.

b. Reset Battles by Burning Character NFTs

A player may sacrifice his pet or artifact to renew the character's limit. The sacrificed pet or artifact is destroyed. All battle runs replenished more than the limit are canceled, and reimbursement is not made.

The number of races to be replenished is based on the formula, i.e.,

The cap of races with income on restored character = N3

Number of restored runs = N2 Base cost of the sacrificed pet or artifact = C3

Base cost of the restored character's skin = C2

Number of restored runs = (Cap of races with income on restored character * Base cost of the sacrificed pet or artifact / Base cost of the restored character's skin) *0.9.