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  • Abstract
  • Metarun
  • Overview of Game Workflow
  • Metarun Gameplay
    • 3.1 Game Basics
    • 3.2 Game Modes
    • 3.3 Characters(Heroes)
    • 3.4 Character CLASS
    • 3.5 Characteristics
    • 3.6 Abilities
      • Fighter Class Active and Passive Abilities
      • Sprinter Class Active and Passive Abilities
      • Craftsmen Class Active and Passive Abilities
    • 3.7 Characters Rarity
    • 3.8 Characters Skin Rarity
      • 3.8.1. Maximal Hero and Abilities Level
      • 3.8.2. Opal Earning Battles
      • 3.8.3. Reset OPAL Earning Battles(PvP)
      • 3.8.4. Skins Rarity Upgrade
    • 3.9 Character Level
      • 3.9.1. Characters Level Upgrade
      • 3.9.2. Influence on Characteristics
      • 3.9.3. Influence on the Character Abilities
    • 3.10 Boosters
    • 3.11 Pets
    • 3.12 Artifacts
    • 3.13 Mana System
    • 3.14 Opponent System
    • 3.15 Obstacle System
    • 3.16 Unique Areas of the Map
  • Meta Advanced Mechanics
    • 4.1 Mastery system
    • 4.2 Punishment system(PVP)
    • 4.3 Hero League(PvP)
    • 4.4 Trophy Road
    • 4.5 Battle Pass
  • Metarun Economy
    • 5.1 Currencies
      • 5.1.1. Currency Classes
      • 5.1.2. Currency Types
    • 5.2 Metarun Token ($MRUN)
    • 5.3 $MRUN Token Economics
      • 5.3.1. Conditional Decentralized Minting and Deflation
      • 5.3.2. $MRUN and OPAL Burning
      • 5.3.3. $MRUN Token Distribution
      • 5.3.4. $MRUN Vesting Schedule
    • 5.4 Metarun Chests
    • 5.5 Character Leasing
    • 5.6 Earning Potential
  • Disclaimer
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  1. Meta Advanced Mechanics

4.3 Hero League(PvP)

Previous4.2 Punishment system(PVP)Next4.4 Trophy Road

Last updated 3 years ago

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The hero league is a ranking system for Metarun characters. Every character has its own league ranking and is independent of skin. The league ranking will be reset to zero when characters are bought or sold in the secondary market. It is based on two entities:

  • Glory

  • League

Glory : Each hero has their Glory level. Glory is awarded for a victory and subtracted for a defeat in PvP-mode.

League : Character league system based on Glory points. To advance to the successive league, the player needs to score several Glory points. The loss of points leads to relegation from the league. The league also affects matchmaking in PvP mode; only players of the same league can compete with each other.

League Bonus : Each league has its own rewards for PvP-matches played. The higher the glory point, the higher the league ranking results in a higher League bonus the character receives for a PvP-match. such as

  • Additional soft and hard currency for runs.

  • Special rewards at the end of every season(like a remarkable visual style)

League Categories : There are five leagues

  • Bronze

  • Silver

  • Gold

  • Diamond

  • Master League