Gameplay
Advanced Mechanics
Economy
Search
⌃
K
Links
Abstract
Metarun
Overview of Game Workflow
Metarun Gameplay
3.1 Game Basics
3.2 Game Modes
3.3 Characters(Heroes)
3.4 Character CLASS
3.5 Characteristics
3.6 Abilities
Fighter Class Active and Passive Abilities
Sprinter Class Active and Passive Abilities
Craftsmen Class Active and Passive Abilities
3.7 Characters Rarity
3.8 Characters Skin Rarity
3.9 Character Level
3.10 Boosters
3.11 Pets
3.12 Artifacts
3.13 Mana System
3.14 Opponent System
3.15 Obstacle System
3.16 Unique Areas of the Map
Meta Advanced Mechanics
4.1 Mastery system
4.2 Punishment system(PVP)
4.3 Hero League(PvP)
4.4 Trophy Road
4.5 Battle Pass
Metarun Economy
5.1 Currencies
5.2 Metarun Token ($MRUN)
5.3 $MRUN Token Economics
5.4 Metarun Chests
5.5 Character Leasing
5.6 Earning Potential
Disclaimer
Powered By
GitBook
Craftsmen Class Active and Passive Abilities
Previous
Sprinter Class Active and Passive Abilities
Next - Metarun Gameplay
3.7 Characters Rarity
Last modified
1yr ago