> For the complete documentation index, see [llms.txt](https://doc.metarun.game/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://doc.metarun.game/metarun-gameplay/3.6-abilities.md).

# 3.6 Abilities

Each character will have active and passive abilities that help him achieve his goals more effectively.

### **3.6.1. Active Abilities**

Every Character of Metarun comes with one active ability triggered by tapping on the game screen. Active abilities require Mana to use or activate inside the game. E.g.,

* Projectiles&#x20;
* Fireballs&#x20;
* e.t.c

### **3.6.2. Passive Abilities**

Every Character of Metarun comes with one passive ability. It works all the time or is activated when certain conditions are met. E.g.,

* Double jump.&#x20;
* Acceleration with perfect evasion.
* e.t.c.

Some Active and Passive abilities of each class are given below:
