Gameplay
Advanced Mechanics
Economy
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Abstract
Metarun
Overview of Game Workflow
Metarun Gameplay
3.1 Game Basics
3.2 Game Modes
3.3 Characters(Heroes)
3.4 Character CLASS
3.5 Characteristics
3.6 Abilities
3.7 Characters Rarity
3.8 Characters Skin Rarity
3.9 Character Level
3.10 Boosters
3.11 Pets
3.12 Artifacts
3.13 Mana System
3.14 Opponent System
3.15 Obstacle System
3.16 Unique Areas of the Map
Meta Advanced Mechanics
4.1 Mastery system
4.2 Punishment system(PVP)
4.3 Hero League(PvP)
4.4 Trophy Road
4.5 Battle Pass
Metarun Economy
5.1 Currencies
5.2 Metarun Token ($MRUN)
5.3 $MRUN Token Economics
5.3.1. Conditional Decentralized Minting and Deflation
5.3.2. $MRUN and OPAL Burning
5.3.3. $MRUN Token Distribution
5.3.4. $MRUN Vesting Schedule
5.4 Metarun Chests
5.5 Character Leasing
5.6 Earning Potential
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5.3 $MRUN Token Economics
To sustain the Metarun ecosystem, we adopt a state-of-the-art tokenomics model with a conditional, decentralized minting, and deflationary token mechanism.
Metarun Economy - Previous
5.2 Metarun Token ($MRUN)
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5.3.1. Conditional Decentralized Minting and Deflation
Last modified
1yr ago