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  • Abstract
  • Metarun
  • Overview of Game Workflow
  • Metarun Gameplay
    • 3.1 Game Basics
    • 3.2 Game Modes
    • 3.3 Characters(Heroes)
    • 3.4 Character CLASS
    • 3.5 Characteristics
    • 3.6 Abilities
      • Fighter Class Active and Passive Abilities
      • Sprinter Class Active and Passive Abilities
      • Craftsmen Class Active and Passive Abilities
    • 3.7 Characters Rarity
    • 3.8 Characters Skin Rarity
      • 3.8.1. Maximal Hero and Abilities Level
      • 3.8.2. Opal Earning Battles
      • 3.8.3. Reset OPAL Earning Battles(PvP)
      • 3.8.4. Skins Rarity Upgrade
    • 3.9 Character Level
      • 3.9.1. Characters Level Upgrade
      • 3.9.2. Influence on Characteristics
      • 3.9.3. Influence on the Character Abilities
    • 3.10 Boosters
    • 3.11 Pets
    • 3.12 Artifacts
    • 3.13 Mana System
    • 3.14 Opponent System
    • 3.15 Obstacle System
    • 3.16 Unique Areas of the Map
  • Meta Advanced Mechanics
    • 4.1 Mastery system
    • 4.2 Punishment system(PVP)
    • 4.3 Hero League(PvP)
    • 4.4 Trophy Road
    • 4.5 Battle Pass
  • Metarun Economy
    • 5.1 Currencies
      • 5.1.1. Currency Classes
      • 5.1.2. Currency Types
    • 5.2 Metarun Token ($MRUN)
    • 5.3 $MRUN Token Economics
      • 5.3.1. Conditional Decentralized Minting and Deflation
      • 5.3.2. $MRUN and OPAL Burning
      • 5.3.3. $MRUN Token Distribution
      • 5.3.4. $MRUN Vesting Schedule
    • 5.4 Metarun Chests
    • 5.5 Character Leasing
    • 5.6 Earning Potential
  • Disclaimer
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  • a. Static obstacles
  • b. Dynamic obstacles
  • c. Destructible obstacles
  • d. Indestructible obstacles

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  1. Metarun Gameplay

3.15 Obstacle System

Previous3.14 Opponent SystemNext3.16 Unique Areas of the Map

Last updated 3 years ago

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Objects on the map that the player may encounter. The player instantly loses if his abilities do not allow him to bypass the rule, including the unique Obstacles on the map. Obstacles are divided into

  • Static and Dynamic

  • Destructible and Indestructible

  • Unique areas of the map

a. Static obstacles

Obstacles that do not change their position in space. For example,

  • Boxes

  • Fences

  • Heaps of stones

b. Dynamic obstacles

Obstacles that can change their position in space. For example,

  • Rolling barrels

  • Pendulums

  • Mechanical traps

c. Destructible obstacles

Static or dynamic obstacles, which can be destroyed by a shot or crossing with the player, are slightly slow and deal damage.

d. Indestructible obstacles

Static or dynamic obstacles cannot be destroyed and instantly kill the player upon crossing.