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Abstract
Metarun
Overview of Game Workflow
Metarun Gameplay
3.1 Game Basics
3.2 Game Modes
3.3 Characters(Heroes)
3.4 Character CLASS
3.5 Characteristics
3.6 Abilities
3.7 Characters Rarity
3.8 Characters Skin Rarity
3.9 Character Level
3.10 Boosters
3.11 Pets
3.12 Artifacts
3.13 Mana System
3.14 Opponent System
3.15 Obstacle System
3.16 Unique Areas of the Map
Meta Advanced Mechanics
4.1 Mastery system
4.2 Punishment system(PVP)
4.3 Hero League(PvP)
4.4 Trophy Road
4.5 Battle Pass
Metarun Economy
5.1 Currencies
5.2 Metarun Token ($MRUN)
5.3 $MRUN Token Economics
5.3.1. Conditional Decentralized Minting and Deflation
5.3.2. $MRUN and OPAL Burning
5.3.3. $MRUN Token Distribution
5.3.4. $MRUN Vesting Schedule
5.4 Metarun Chests
5.5 Character Leasing
5.6 Earning Potential
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5.3.2. $MRUN and OPAL Burning

The Metarun native token $MRUN and in-game virtual currency OPAL will be burned
  • For upgrading character level
  • For upgrading abilities level
  • For buying a battle pass
  • For buying tickets for special events
  • For other things like creating clans
  • And other marketplace & in-game operations
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5.3.1. Conditional Decentralized Minting and Deflation
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5.3.3. $MRUN Token Distribution
Last modified 10mo ago
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