# METARUN

## METARUN

- [Abstract](https://doc.metarun.game/abstract.md)
- [Metarun](https://doc.metarun.game/metarun.md)
- [Overview of Game Workflow](https://doc.metarun.game/overview-of-game-workflow.md)
- [3.1 Game Basics](https://doc.metarun.game/metarun-gameplay/3.1-game-basics.md)
- [3.2 Game Modes](https://doc.metarun.game/metarun-gameplay/3.2-game-modes.md)
- [3.3 Characters(Heroes)](https://doc.metarun.game/metarun-gameplay/3.3-characters-heroes.md)
- [3.4 Character CLASS](https://doc.metarun.game/metarun-gameplay/3.4-character-class.md)
- [3.5 Characteristics](https://doc.metarun.game/metarun-gameplay/3.5-characteristics.md)
- [3.6 Abilities](https://doc.metarun.game/metarun-gameplay/3.6-abilities.md)
- [Fighter Class Active and Passive Abilities](https://doc.metarun.game/metarun-gameplay/3.6-abilities/fighter-class-active-and-passive-abilities.md)
- [Sprinter Class Active and Passive Abilities](https://doc.metarun.game/metarun-gameplay/3.6-abilities/sprinter-class-active-and-passive-abilities.md)
- [Craftsmen Class Active and Passive Abilities](https://doc.metarun.game/metarun-gameplay/3.6-abilities/craftsmen-class-active-and-passive-abilities.md)
- [3.7 Characters Rarity](https://doc.metarun.game/metarun-gameplay/3.7-characters-rarity.md)
- [3.8 Characters Skin Rarity](https://doc.metarun.game/metarun-gameplay/3.8-characters-skin-rarity.md)
- [3.8.1. Maximal Hero and Abilities Level](https://doc.metarun.game/metarun-gameplay/3.8-characters-skin-rarity/3.8.1.-maximal-hero-and-abilities-level.md)
- [3.8.2. Opal Earning Battles](https://doc.metarun.game/metarun-gameplay/3.8-characters-skin-rarity/3.8.2.-opal-earning-battles.md)
- [3.8.3. Reset OPAL Earning Battles(PvP)](https://doc.metarun.game/metarun-gameplay/3.8-characters-skin-rarity/3.8.3.-reset-opal-earning-battles-pvp.md)
- [3.8.4. Skins Rarity Upgrade](https://doc.metarun.game/metarun-gameplay/3.8-characters-skin-rarity/3.8.4.-skins-rarity-upgrade.md)
- [3.9 Character Level](https://doc.metarun.game/metarun-gameplay/3.9-character-level.md)
- [3.9.1. Characters Level Upgrade](https://doc.metarun.game/metarun-gameplay/3.9-character-level/3.9.1.-characters-level-upgrade.md)
- [3.9.2. Influence on Characteristics](https://doc.metarun.game/metarun-gameplay/3.9-character-level/3.9.2.-influence-on-characteristics.md)
- [3.9.3. Influence on the Character Abilities](https://doc.metarun.game/metarun-gameplay/3.9-character-level/3.9.3.-influence-on-the-character-abilities.md)
- [3.10 Boosters](https://doc.metarun.game/metarun-gameplay/3.10-boosters.md)
- [3.11 Pets](https://doc.metarun.game/metarun-gameplay/3.11-pets.md)
- [3.12 Artifacts](https://doc.metarun.game/metarun-gameplay/3.12-artifacts.md)
- [3.13 Mana System](https://doc.metarun.game/metarun-gameplay/3.13-mana-system.md)
- [3.14 Opponent System](https://doc.metarun.game/metarun-gameplay/3.14-opponent-system.md)
- [3.15 Obstacle System](https://doc.metarun.game/metarun-gameplay/3.15-obstacle-system.md)
- [3.16 Unique Areas of the Map](https://doc.metarun.game/metarun-gameplay/3.16-unique-areas-of-the-map.md)
- [4.1 Mastery system](https://doc.metarun.game/meta-advanced-mechanics/4.1-mastery-system.md)
- [4.2 Punishment system(PVP)](https://doc.metarun.game/meta-advanced-mechanics/4.2-punishment-system-pvp.md)
- [4.3 Hero League(PvP)](https://doc.metarun.game/meta-advanced-mechanics/4.3-hero-league-pvp.md)
- [4.4 Trophy Road](https://doc.metarun.game/meta-advanced-mechanics/4.4-trophy-road.md)
- [4.5 Battle Pass](https://doc.metarun.game/meta-advanced-mechanics/4.5-battle-pass.md)
- [5.1 Currencies](https://doc.metarun.game/metarun-economy/5.1-currencies.md)
- [5.1.1. Currency Classes](https://doc.metarun.game/metarun-economy/5.1-currencies/5.1.1.-currency-classes.md)
- [5.1.2. Currency Types](https://doc.metarun.game/metarun-economy/5.1-currencies/5.1.2.-currency-types.md)
- [5.2 Metarun Token ($MRUN)](https://doc.metarun.game/metarun-economy/5.2-metarun-token-usdmrun.md)
- [5.3 $MRUN Token Economics](https://doc.metarun.game/metarun-economy/5.3-usdmrun-token-economics.md)
- [5.3.1. Conditional Decentralized Minting and Deflation](https://doc.metarun.game/metarun-economy/5.3-usdmrun-token-economics/5.3.1.-conditional-decentralized-minting-and-deflation.md)
- [5.3.2. $MRUN and OPAL Burning](https://doc.metarun.game/metarun-economy/5.3-usdmrun-token-economics/5.3.2.-usdmrun-and-opal-burning.md)
- [5.3.3. $MRUN Token Distribution](https://doc.metarun.game/metarun-economy/5.3-usdmrun-token-economics/5.3.3.-usdmrun-token-distribution.md)
- [5.3.4. $MRUN Vesting Schedule](https://doc.metarun.game/metarun-economy/5.3-usdmrun-token-economics/5.3.4.-usdmrun-vesting-schedule.md)
- [5.4 Metarun Chests](https://doc.metarun.game/metarun-economy/5.4-metarun-chests.md)
- [5.5 Character Leasing](https://doc.metarun.game/metarun-economy/5.5-character-leasing.md)
- [5.6 Earning Potential](https://doc.metarun.game/metarun-economy/5.6-earning-potential.md)
- [Disclaimer](https://doc.metarun.game/disclaimer.md)
